You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Sound and Music as Narrative in Flower
Speaker(s): Vincent Diamante, Steve Johnson
Company Name(s): contractor, Sony Computer Entertainment America
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle. This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words. The dissection of Flower's audio will cover dynamic sound, scripting, sound creation, mixing, surround usage, stream management, interactive music design, and composition. These aspects will be highlighted alongside a demo of the game as attention is given to the unique challenges of working with an experimental developer with indie and academic roots.

GDC 2010

Vincent Diamante


Steve Johnson

Sony Computer Entertainment America

free content