This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Direct3D 11 In-Depth Tutorial: Tessellation|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||This session will show you, step by step, how to implement a real-world implementation of DX11 hardware accelerated tessellation in your game. The talk will start with a simple code example that renders a low polygon mesh, show what code needs to be added to render a more detailed higher tessellated mesh. Discussion includes overall algorithm, D3D11 API calls, and HLSL code for the Hull and Domain shaders. The talk will be presented as a tutorial, including a live demonstration of modifying the code to show how the code changes affect the rendering.|