You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: How Our Centralized Technology Group Jeopardized Our Deliveries
Speaker(s): Fredrik Sjoo
Company Name(s): Avalanche Studios
Track / Format: Production

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This session presents a case study on how Avalanche Studios organized and approached central technology development. Focus is given to the game teams, our centralized cross-project technology group and the relationship between them. We introduce the challenges that were faced within planning, delivery, communication and efficiency. We introduce mechanisms for addressing these challenges and discuss how successful they have been. Practical suggestions are given for processes, roles and team structure and evolution.

GDC 2010

Fredrik Sjoo

Avalanche Studios

free content

Production

Production