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Session Name:

Minimalist Game Design: Growing OSMOS


Creating a mostly relaxing, yet compelling and varied game, while staying focused on very few core game mechanics, turns out to be incredibly difficult. Game creators Eddy Boxerman and Andy Nealen from Hemisphere Games discuss the development process and design philosophy behind their award-winning ambient physics game OSMOS, how they developed the mechanics, visuals and soundscape, and how they understood and learned to embrace the concepts of ambient gaming and game design minimalism.

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  • GDC 2010
  • Eddy Boxerman
  • Hemisphere Games
  • Andy Nealen
  • Hemisphere Games / Rutgers University
  • free content
  • Independent Games Summit
  • Independent Games