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Session Name:

APB: Creating a Powerful Customisation System for a Persistent Online Action Game


This lecture will give a detailed description of the technical aspects of APB's customisation systems. It is broken into seven distinct sections, progressing roughly chronologically through the development of the system. Firstly, the goals of the system are outlined, and early prototyping attempts described. The initial design that grew out of these is then detailed. This design was far from perfect, so refinements to it that allow it to work in a real-world environment are then described. Scalability and MMO concerns are then covered, before the results of the system are shown and conclusions drawn.

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  • GDC 2010
  • Maurizio Sciglio
  • Realtime Worlds
  • Simon Taylor
  • Realtime Worlds
  • free content
  • Programming
  • Programming