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Session Name:

Designing Shadow Complex


In this session we will discuss the pitfalls we encountered and the solutions we implemented while designing Shadow Complex. We will cover some key insights we learned that are unique to downloadable console titles. We will also explore ideas on how to embrace the 'limitations' of the platform and use them to streamline your game design, prototype your title, and most importantly, boil your feature set down to its core essence of 'fun.'

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  • GDC 2010
  • Donald Mustard
  • ChAIR Entertainment Group
  • free content
  • Game Design
  • Design