You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: SCRAP METAL: Pushing the Envelope with a Team of Two
Speaker(s): Kees Rijnen, Nick Waanders
Company Name(s): Slick Entertainment Inc., Slick Entertainment
Track / Format: Game Career Seminar

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Building SCRAP METAL for XBLA with a team of two was very challenging. A lot of choices had to be made to get the biggest bang for the buck, while maintaining the high polish level we wanted. We will show the tools we used, the deferred shading engine we created, talk about how we started our prototype and tools in C# and converted to C++ later, and some game design choices we had to make to make sure we kept our sanity while self-funding and developing the game we wanted to build.

GDC Canada 2010

Kees Rijnen

Slick Entertainment Inc.

Nick Waanders

Slick Entertainment

free content

Game Career Seminar

Game Career / Education