You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: How to Get the Perfect Music for Your Game
Speaker(s): Chuck Doud, Tommy Tallarico, Bob Rice, Simon Pressey, Tom Salta, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico, Bob Rice, Chuck Doud, Simon Pressey, Tom Salta, Tommy Tallarico
Company Name(s): SCEA, Tommy Tallarico Studios, Four Bars Intertainment, BioWare Corp., Persist Music, , , , , , , , , , , , , , ,
Track / Format: Audio
Overview: This panel is an insider's guide for audio/artistic directors and producers. The session offers invaluable information and key lessons to help identify and hire the best composer for a game with the end goal of obtaining the perfect music.

Industry leaders share important information and offer guidance on how to hire the right composer for your game. Additionally, the panel discusses how to improve and achieve more effective communication, direction, and management of composers, which results in meeting and potentially exceeding your game music expectations.

GDC 2006

Chuck Doud

SCEA

Tommy Tallarico

Tommy Tallarico Studios

Bob Rice

Four Bars Intertainment

Simon Pressey

BioWare Corp.

Tom Salta

Persist Music

Bob Rice

Chuck Doud

Simon Pressey

Tom Salta

Tommy Tallarico

Bob Rice

Chuck Doud

Simon Pressey

Tom Salta

Tommy Tallarico

Bob Rice

Chuck Doud

Simon Pressey

Tom Salta

Tommy Tallarico

free content

Audio

Audio

Game Design

Design

Game Design

Design

Game Design

Design


UBM Tech