This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Scaring the Beejezus out of the Player in an FPS|
|Speaker(s):||Brent Disbrow, Brent Disbrow, Brent Disbrow, Brent Disbrow, Matt Tieger, Matt Tieger, Matt Tieger, Matt Tieger|
|Company Name(s):||, , , High Moon Studios, , , High Moon Studios,|
|Track / Format:||Audio|
|Overview:||How do you create fear in an FPS? More often than not, the FPS hero is a virtual killing machine with much of the challenge coming from surprise attacks and overwhelming numbers of enemies. How do you create an unsettling environment of fearful dissonance? This was one of the most significant challenges faced by the designers of Capcoms DARKWATCH, a vampire-western FPS. This lecture offers a review of applicable theories of fear and summarizes the lessons learned on DARKWATCH. It discusses the production challenges involved and demonstrates how these principles could be applied in a sequel.|