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|Session Name:||Sonic Sculpture: Practical Audio DSP for Games|
|Speaker(s):||Scott Selfon, Ian Lewis, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon|
|Company Name(s):||Microsoft, Microsoft, , , , , ,|
|Track / Format:||Audio|
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|Overview:||What was once an optional luxury is now a requirement as we move into the next generation of game development. With the enormous and ever-increasing scope of game development, its often no longer practical or justifiable to create unique sounds to cover every possible combination of material, environment, event, and game state. Real-time digital signal processing can help bring much of this formerly offline processing into the game itself, allowing sounds to respond in real-time to physics, environmental conditions, and geometry. This talk provides an overview for creating and implementing high-performance, low processing real-time DSP effects.|