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Session Name: Sonic Sculpture: Practical Audio DSP for Games
Speaker(s): Scott Selfon, Ian Lewis, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon, Ian Lewis, Scott Selfon
Company Name(s): Microsoft, Microsoft, , , , , ,
Track / Format: Audio
Overview: What was once an optional luxury is now a requirement as we move into the next generation of game development. With the enormous and ever-increasing scope of game development, its often no longer practical or justifiable to create unique sounds to cover every possible combination of material, environment, event, and game state. Real-time digital signal processing can help bring much of this formerly offline processing into the game itself, allowing sounds to respond in real-time to physics, environmental conditions, and geometry. This talk provides an overview for creating and implementing high-performance, low processing real-time DSP effects.

GDC 2006

Scott Selfon

Microsoft

Ian Lewis

Microsoft

Ian Lewis

Scott Selfon

Ian Lewis

Scott Selfon

Ian Lewis

Scott Selfon

free content

Audio

Audio

IGDA

Other

IGDA

Other

IGDA

Other


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