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|Session Name:||The Axis of Gaming: Canada, U.K. and Australia|
|Speaker(s):||Lynda Brown, Luke Carruthers, Andrew Lewis, Adrienne Sanders, Jack Sorensen, Greg Zeschuk|
|Company Name(s):||New Media BC, Imaginary Numbers, British Consulate, San Francisco Business Times, THQ, BioWare Corp.|
|Track / Format:||Business and Management|
|Overview:||Game developers are curious about what other countries are doing to attract the gaming industry and how U.S. companies may take advantage of these competitive environments. This panel focuses on the economics of game development in Canada, the U.K. and Australia addressing issues such as labour quality and resources, taxation and tax incentives, IP, quality of life, market access, cluster size and strength. Attendees learn from gaming executives about their direct experience in these sought after regions including three presentations revealing how Canada, the U.K. and Australia are making a difference in where games are being developed through corporate incentive programs, tech transfer offices, partnerships and investment in educational institutions.|