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Session Name:

Cameras and Vision: Giving Your Games Sight


This session offers an introduction to computer vision and how it can be used to treat a mobile device's video camera as a data source and game controller. It provides a crash course in computer vision as it applies to using mobile devices' video cameras in videogames. Topics include what computer vision is good for, its limitations, computational issues, tracking, gesture recognition, and challenges in the mobile domain.

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  • GDC 2006
  • Antonio Haro
  • Nokia Research
  • free content
  • GDC Mobile: Game Design
  • Smartphone / Tablet Games