You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Success Factors of One Button Casual Mobile Games
Speaker(s): Kyu C. Lee
Company Name(s): GAMEVIL USA, Inc.
Track / Format: GDC Mobile: Planning Ahead
Overview: One button casual mobile gaming has been a unique market created in one of the most sophisticated mobile markets in the world, Korea. This session reveals the initial approach on how we came up with revolutionary ideas to create "one button games" for the mobile games titles such as NOM and Skipping Stone. We also discuss what the success factors were that made these games a big hit in Korea.

GDC 2006

Kyu C. Lee

GAMEVIL USA, Inc.

free content

GDC Mobile: Planning Ahead

Smartphone / Tablet Games


UBM Tech