You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Beyond Polyphony: Maximizing Audio on Mobile Platforms


What a difference a year makes in the fast-paced mobile game arena! Audio technology on mobile phones continues to improve at a pace faster than any game platform in history. Since last year's GDC, new audio developments have emerged from a new Java multimedia spec (JSR-234) to several enhanced CMX versions to a new Interactive Audio SIG initiative. Handset manufacturers have followed with sophisticated hardware featuring new capabilities such as Layered Audio, 3D positional sound, and multisequencing, to name but a few.

New technologies available on today's phones along with development and implementation issues are discussed. Solutions are presented for efficient audio implementation across a variety of handsets that not only result in superior game and brand-strengthening audio but also give developers the opportunity to leverage the market value of unique soundtracks in their games.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2006
  • Don Diekneite
  • Sonaural LLC
  • Brad Fuller
  • Sonaural LLC
  • free content
  • GDC Mobile: Audio
  • Audio