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Session Name: The Next Generation Animation Panel
Speaker(s): Okan Arikan, Leslie Ikemoto, Lucas Kovar, Julien Merceron, Ken Perlin, Victor Zordan
Company Name(s): Animate Me, University of California, Berkeley, ILM, Eidos, Noise Machine, Univ of California Riverside
Track / Format: Programming
Overview: Next-Generation hardware specs are almost fully known by everyone now. We know that amazing things can be done on those platforms, and that motion and dynamics will be at the heart of next-generation gaming. New interactivity and immersion frontiers will be reached thanks to advances in those areas.

This panel focuses on four technologies that are going to help make the difference in the development of next-gen games, these include: emotionally expressive procedural animation; combining animation and physics; animations coping with a dynamic environment; and automatic parameterization of a motion system. These topics are covered by the expert researchers and programmers.

GDC 2006

Okan Arikan

Animate Me

Leslie Ikemoto

University of California, Berkeley

Lucas Kovar

ILM

Julien Merceron

Eidos

Ken Perlin

Noise Machine

Victor Zordan

Univ of California Riverside

free content

Programming

Programming


UBM Tech