You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Ten Strategies to Reduce Costs on Large Scale MMP Development


The costs of MMP development is getting out of hand with production budgets for AAA titles reaching well over 20 million with team sizes of over 100, and 3 plus years to develop. Most of the development is going into content and the bar is being raised every year. This is a post-WOW world and a new bar has been raised. WOW took five years to develop and costs well over 40 million to produce, the highest cost being content creation. It is critical that we develop good strategies up-front to facilitate rapid content development which will save both time and money. This lecture will discuss ten strategies that reduce costs while maintaining quality.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2006
  • Rich Vogel
  • BioWare
  • free content
  • Production
  • Production