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Session Name:

PlastiCity: A Game for Urban Planning


The presentation introduces a recently developed game for urban planning. The game, based on the architectonic visions and challenges of British architect Will Alsop is demonstrated, its features are explained, and a variety of planning processes, strategies and problems are shown in detail. The presenter demonstrates how to rethink and rebuild a city, using special wands (tools) to change the city centre of Bradford (England). The technology and the gameplay of the UNREAL modification are demonstrated in gameplay and - on demand - at a scripting/ programming level. Critical analysis and discussions investigates the potential, constraints and possible improvements of the urban planning tools currently developed.

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  • GDC 2006
  • Mathias Fuchs
  • University of Salford
  • free content
  • SGS: Serious Game Design
  • Serious Games