You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Creating MMOGs for Mobile Phones
Speaker(s): Elina Koivisto, Tommy Palm
Company Name(s): Nokia Research Center, Jadestone Group AB
Track / Format: GDC Mobile: Game Design
Overview: This session summarizes fiver years of experience of creating MMOG (Massively Multi-Player Online Games) for mobile phones and provides concrete examples from recently finished projects, such as SPIRITS, for Nokia's N-Gage platform, and SEA OF FORTUNE, for Java phones. Issues highlighted include:

-Designing with the limitations in mind
-Battling latency and other problems related to mobile networks
-Handling match making and player interaction
-Supporting player-to-player communication
-Game user interface for one hand input device
-Iterative design and testing
-Operations and maintenance of service
-What types of MMOGs can be expected for mobile phones

GDC 2006

Elina Koivisto

Nokia Research Center

Tommy Palm

Jadestone Group AB

free content

GDC Mobile: Game Design

Smartphone / Tablet Games


UBM Tech