You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Serious Play: At The Edge of Education Gaming
Speaker(s): Ian Bogost, Mary Flanagan, Caitlin Kelleher, John Maloney, Ken Perlin
Company Name(s): The Georgia Institute of Technology, Tiltfactor Lab, Dartmouth College, Carnegie Mellon, MIT, Noise Machine
Track / Format: SGS: Serious Game Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: A collection of the most prominent academic and serious game developers go beyond show and tell to demonstrate case studies of design solutions which explicitly address social issues, values issues, and educational concerns. The goal of the session is to not only raise awareness but to present the successes and pitfalls of this alternate game making approach.

To this end, Ian Bogost details a case study showing the effectiveness of a political game, while detailing the challenges faced in distilling real world issues into simple web-based games. Randy Pausch, creator of the ALICE program at Carnegie Mellon, discusses how his teams efforts to teach computer programming over a 10 year research period have led them to using games as one form of programming education. John Maloney presents his latest project SCRATCH, and discusses whether or not creating games using the environment helps make a better learning tool. Mary Flanagan discusses the values questions in developing educational games targeted at a neglected audience: middle school minority girls, demonstrating the tensions in character representation and game design between what the target audience desired and the game developers and interested stakeholders wished to create. Finally, Ken Perlin shows several educational game prototypes in mini-case studies to see which approach to play is effective for computer science and language learning.

GDC 2006

Ian Bogost

The Georgia Institute of Technology

Mary Flanagan

Tiltfactor Lab, Dartmouth College

Caitlin Kelleher

Carnegie Mellon

John Maloney


Ken Perlin

Noise Machine

free content

SGS: Serious Game Design

Serious Games