You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Two Approaches for Learning Within Games
Speaker(s): Robert Clegg, Ravi Purushotma, Dan Roy
Company Name(s): Tabula Digita, Inc., MIT, The Education Arcade, MIT
Track / Format: SGS: Learning & Instructional Theory

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: This session features exciting reviews of two great projects, each taking different approaches toward engineering, but hoping for the same results. In one project, M.I.T. developers have modded a popular off-the-shelf entertainment title for teaching language. In another project, Tabula Digita created a highly polished 3D game environment titled DIMENXIAN for teaching algebra.

Both are using major immersion approaches that integrate the core learning requirements into the overall goal of the game and its interface. During this session each project will showcase its learning and engineering approaches, supporting research, and early results from field tests.

GDC 2006

Robert Clegg

Tabula Digita, Inc.

Ravi Purushotma


Dan Roy

The Education Arcade, MIT

free content

SGS: Learning & Instructional Theory

Serious Games