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Session Name: Next-Generation of Character Concept Art: Creating Photo-real People Who Don't Exist
Speaker(s): Vince Proce, Chip Sineni
Company Name(s): Midway Games, Midway Games
Track / Format: Visual Arts
Overview: With character modeling and texturing taking 3 times longer to create than previous generations, it is more important than ever to have explicit directions on what you are trying to achieve, before modelers even start touching a vertex. This presentation goes over the new degree of strategies and techniques during the concept stage for creating photo-realistic characters. To demonstrate the concepts discussed, imagery will be shown offering a rare peak at one of Midways flagship Next-Gen titles.

GDC 2006

Vince Proce

Midway Games

Chip Sineni

Midway Games

free content

Visual Arts

Visual Arts


UBM Tech