Session Name: | You Say You Want a Shooter R(evolution) |
Speaker(s): | Neil Alphonso |
Company Name(s): | Splash Damage |
Track / Format: | Game Design |
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Overview: |
Brink’s game design vision was focused on 4 “pillars”:
This session will examine how these design innovations ultimately manifested in the level design processes, and how the in-game implementations often provided an impetus for the overall design to evolve throughout Brink's production. |