|Session Name:||The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games|
|Track / Format:||Game Design|
Over the last 20 years an often unobserved modern motivational psychology has coalesced around a system called "The Big 5" or OCEAN. Why should we care? Because unlike its predecessors, this one has a titanic landslide of repeatable, scientific evidence behind it. But how does it apply to games?