GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||What We've Learned About Practical Audio From Going To Disneyland|
|Speaker(s):||Dwight Okahara, Chris Olander|
|Company Name(s):||Insomniac Games, Insomniac Games|
|Track / Format:||Audio|
Did you know free users get access to 30% of content from the last 2 years?
Practical audio is a great tool to use when immersing the player into your game's audio environment. A trip to Disneyland inspired us to take a different approach at how we created and implemented some of the audio in Resistance 3. In this talk we will explore different facets of practical audio including sound design, music and mixing techniques to bring everything together. In addition to the creative point of view, we'll walk you through some technical implementation for real world examples of how we accomplished this. Join Insomniac Games audio team members Dwight Okahara and Chris Olander as they take you on an E ticket audio adventure through a perennial fan favorite attraction.