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Session Name:

Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution



This lecture will offer an intimate look at what it meant to bring back to life a beloved franchise, from a design standpoint. Through examples taken from DX:HR’s production, we’ll discuss the challenges we faced, the decisions we made and why the game ultimately turned out the way it did. Macro decisions as well as low-level mechanics will be discussed.

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  • GDC 2012
  • Francois Lapikas
  • Eidos Montreal / Square-Enix
  • free content
  • Game Design
  • Design