You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Take That 2.0: Techniques and Skills for Exertion Sounds for Video Games
Speaker(s): DB Cooper
Company Name(s): DBCooperVO.com
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

The object of this session is to demonstrate the specialized skills required for performing authentic exertion sounds. In this fully- interactive session, attendees will learn the differences in the sounds of hitting and being hit, of striking with a heavy object, grappling with an enemy, or being shot with a projectile. Audience members will get the chance to try out the techniques and learn about the voice actor's "Bag of Tricks".

GDC 2012

DB Cooper

DBCooperVO.com

free content

Audio

Audio