This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||AI Postmortems: Kingdoms of Amalur: Reckoning, Darkness II and Skulls of the Shogun|
|Speaker(s):||Daniel Brewer, Michael Dawe, Borut Pfeifer|
|Company Name(s):||Digital Extremes, Big Huge Games/38 Studios, Plush Apocalypse Productions|
|Track / Format:||AI Summit|
Did you know free users get access to 30% of content from the last 2 years?
This session provides a high-density look into some of the unique challenges that were faced (and conquered!) in three upcoming or recently released games. We will show how massive open-world RPG,Kingdoms of Amalur: Reckoning, dealt with the scheduling of hundreds of NPCs and how they dealt with designer/programmer interaction for authoring behaviors. The Darkness II shows how agent co-ordination, collision avoidance, and the perception-reaction system all contribute to the believable enemies in this story-driven, supernatural action-shooter. Additionally, we will show the solutions that were used to address challenges unique to a fast-action, turn-based strategy game, Skulls of the Shogun.