|Session Name:||Deferred Radiance Transfer Volumes: Global Illumination in Far Cry 3|
|Company Name(s):||Massive (A Ubisoft Division)|
|Track / Format:||Programming|
This talk details the approximation of dynamic global illumination used in FarCry 3. The talk is divided in two parts - first, an overview of the theory and offline pre-computation, followed by real-time rendering implementation and shading details.