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Session Name: Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
Speaker(s): Adam Russell, John Sear, Zach Zebrowski
Company Name(s): wallFour, wallFour, Nemesys Games
Track / Format: Independent Games Summit

Over 40% of demos at this year's GDC Experimental Gameplay Workshop were about social gaming at live events. The hugely popular J.S.Joust recently won the Innovation award at the Choice Awards. Does this trend require different approaches to game design?
The 100-player co-operative crowd game Renga recently premiered at the SXSW film festival. While Rocket Bullet Storm has its debut projected onto 250 square metres of LED screen. This session discusses the unique game design challenges when creating such unorthodox games.

GDC Europe 2012

Adam Russell


John Sear


Zach Zebrowski

Nemesys Games

free content

Independent Games Summit

Independent Games