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|Session Name:||Concept Art Learnings From Game Of Thrones To... Games!|
|Track / Format:||Visual Arts|
Using his work for HBO’s Game of Thrones TV series as an example, Karakter's Tobias Mannewitz (a longtime game concept artist for titles like Anno 1404, Gothic 4, and Killzone 3) points out differences between games and films with regards to concept art creation. What methods from filmmaking could be transferred back to the world of AAA game-making that would help to further raise the quality bar?