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Session Name:

From Web to Mobile with Stage 3D


How can we take a Flash Stage 3D Web game and extend it to a multiplayer game on multiple devices using the same codebase? This session will detail the challenges encountered when attempting to maintain high performance specifications on mobile devices and the innovations used to succeed. Techniques like batching, change in render target, overdraw, use of alchemy or native extensions will be discussed. We will also provide tips for deploying and debugging on iOS and Android using "Flash develop" and Monocle (Adobe MAX 2011 Sneaks) to give an overview of the process, from start to finish.

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  • GDC Online 2012
  • Luc Beaulieu
  • Frima Studio
  • Jean-Philippe Doiron
  • Frima Studio
  • free content
  • Programming
  • Programming