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|Session Name:||In the Shadow of Greatness - Sequels and Reboots Deconstructed|
|Speaker(s):||Tom Abernathy, Chris Avellone, Mary DeMarle, Ivan Mulkeen, Raphael Van Lierop|
|Company Name(s):||Microsoft Studios, Obsidian Entertainment, Eidos Montreal, Eidos Montreal, HELM Studio|
|Track / Format:||Game Narrative Summit|
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|Overview:||In the era of reboots and trilogies, what are the challenges that a development team faces when it comes to how they treat beloved game IP's? This session will bring together developers from various studios who have all had their hand involved in recreating or reigniting projects that have previously struck gold. Special consideration will be given to how to follow up a successful or beloved story, including how to do right by the existing fans, while attracting the ever important larger fan-base - and how you overcome the preconception that one must play the prequel before playing the sequels.|