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|Session Name:||Rendering Assassin's Creed III|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Programming|
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|Overview:||The presentation describes the rendering techniques used for the latest opus in the Assassin's Creed series. Assassin's Creed III takes place in an extremely vast and varied world, in both summer and winter, and this required work across a wide number of topics. This talk will cover the game's weather system, lighting solution, ocean rendering, and material system. In addition, this presentation covers what the ACIII team believes are the biggest bang for the buck improvements that can be made to current generation titles being ported to DX11 PC hardware.|