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Session Name:

One Man, 17 SKUs: Shipping on Every Platform at Once


This talk takes attendees through the entire process of developing and releasing multi-platform games, from A to Z, with a primary focus on consoles and Steam. From programming to business and production, it's a content heavy talk that covers a lot of ground. It paints the complete picture by detailing everything from code to contracts. The sheer volume of tasks adds up quickly when developing console games; building a game which can can fit every system's varied requirements and SDK adds even more complexity. Preparation is key and this talk provides the roadmap.

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  • GDC 2013
  • Brian Provinciano
  • Vblank Entertainment
  • free content
  • Programming
  • Programming