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The Number One Educational Resource for the Game Industry

Session Name: What We Learned Porting Team Fortress 2 to Virtual Reality
Speaker(s): Joe Ludwig
Company Name(s): Valve
Track / Format: Design

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Overview: Several people at Valve spent the past year exploring various forms of wearable computing. The wearable effort included porting Team Fortress 2 to run in virtual reality goggles. This session will describe lessons learned from Valve's porting experience. Topics covered include an overview of what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter. In addition to the lessons that apply to Team Fortress 2, there are also several lessons that would apply to any new virtual reality game. A game designed for VR could avoid many of the issues that came up with Team Fortress 2. These topics will also be covered.

GDC 2013

Joe Ludwig

Valve

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Design

Design