|Designing for Mystery in Kentucky Route Zero
|Jake Elliott, Tamas Kemenczy
|Cardboard Computer, Cardboard Computer
|Track / Format:
|Independent Games Summit
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|Over the course of its development and leading up to the release of its first episode, Kentucky Route Zero transformed significantly, moving from an objective-driven game full of puzzles with locks and keys to something more slow-paced, character-driven, and mysterious. We'll talk about this evolution, look at a few specific moments in the game with demonstrations of how exactly they changed over time, and reflect a bit on how designing for mystery shaped our process and the resulting game.