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Session Name:

Caring about Chrono Trigger - Presented by IGDA


Every day, we lose more of the games, the experience, the data and the knowledge upon which the industry was built. What is being done to archive, understand, curate and catalog this culture? Approaching the problem from four different angles, this panel explores the importance of preserving games as an art form, recording the game design and development process, curating and preserving games in a museum or gallery setting, and capturing the experience of present, past and dying digital worlds.

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  • GDC 2013
  • Jon-Paul Dyson
  • The Strong
  • Henry Lowood
  • Stanford University Libraries
  • John Romero
  • Loot Drop
  • John Sharp
  • Parsons The New School for Design
  • free content
  • Advocacy
  • Advocacy