Session Name: | Designing Games with Procedural Content and Mechanics |
Speaker(s): | Joris Dormans |
Company Name(s): | Ludomotion |
Track / Format: | Design |
Overview: | Many games and game companies can benefit from the use of procedural content generation (PCG). PCG provides opportunities to develop faster and to keep content fresh for every replay. This talk provides an overview of exciting techniques that have come out the scientific research community and shows how you can use them to boost your games and the design process. It discusses the developments from a design perspective, it does not go into detail about the techniques themselves. The talk gives a clear perspective on an important development that will create new opportunities for the game industry today and tomorrow. |