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|Session Name:||Designing Assassin's Creed III|
|Company Name(s):||Ubisoft Montreal|
|Track / Format:||Design|
|Overview:||With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III.|