Session Name: | Designing Assassin's Creed III |
Speaker(s): | Steven Masters |
Company Name(s): | Ubisoft Montreal |
Track / Format: | Design |
Overview: | With a 3-year development cycle, and a team peaking at several hundred people, how do you keep a team focused on delivering a high quality game while reinvigorating the core gameplay to create a true sequel in a massive franchise? Delivered by Steven Masters, lead game designer in Ubisoft's Montreal studio, this talk is focused on the design methodologies, philosophies and strategies used in creating Assassin's Creed III. |