Session Name: | Keep It Complex, Stupid! Creating Games as a Service |
Speaker(s): | David Nisshagen |
Company Name(s): | Paradox Interactive |
Track / Format: | Design |
Overview: | Removing unnecessary complexity has long been a holy grail of design. While it has worked wonders for boxed products, it does not translate into the software-as-a-service concept. This talk, taking plenty of examples from games in the Magicka franchise, describes the benefits of complexity and the resulting emergent behavior. |