You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Keep It Complex, Stupid! Creating Games as a Service
Speaker(s): David Nisshagen
Company Name(s): Paradox Interactive
Track / Format: Design
Overview: Removing unnecessary complexity has long been a holy grail of design. While it has worked wonders for boxed products, it does not translate into the software-as-a-service concept. This talk, taking plenty of examples from games in the Magicka franchise, describes the benefits of complexity and the resulting emergent behavior.

GDC Europe 2013

David Nisshagen

Paradox Interactive

free content

Design

Design