Session Name: | Once Upon a Time: Giving Players the Freedom to Create Their Own Story |
Speaker(s): | James Brown |
Company Name(s): | Epic Games |
Track / Format: | Design |
Overview: | Designers spend much of their time coming up with environments, game mechanics and combat encounters that help tell their game's story. But there's a second story to each game, the one created by the individual player's moment-to-moment actions in the game. With these two conflicting stories going on (the authored storyline and the more organic player's story), which takes precedence and can they co-exist within the framework of a single video game? This talk examines the popular techniques for storytelling in games and attempts to explain how almost everybody has it wrong. |