Session Name: | How Reviewing Games for Nine Years Helped in Designing Gunpoint |
Speaker(s): | Tom Francis |
Company Name(s): | Suspicious Developments |
Track / Format: | Independent Games Summit |
Overview: | Gunpoint's designer, writer and programmer, Tom Francis, worked on the game during the weekends while working as a full-time games critic for PC Gamer. This talk will share a bit of the awkwardness, glee, guilt and hypocrisy of someone criticising accomplished developers while making a bumbling attempt at their own first game. It will discuss what you can learn from the games you love and hate, and how to pick them apart. |