Session Name: | Warface: Creating AAA Graphics for Low-End PCs |
Speaker(s): | Konstantin Molchanov |
Company Name(s): | Crytek GmbH |
Track / Format: | Visual Arts |
Overview: | The main topic will cover the most useful content creation solutions for technical issues that arise during the production of high-quality titles for low-end hardware. This includes tricks and techniques used to make game assets fit within tight, low-spec allowances, as well as how to ensure the smallest downloadable game size. Topics will include character, weapon, and environment assets creation processes that were used during the Warface free-to-play, MMO-FPS production. |