Session Name: | Small Projects in AAA Studios: Making of Child of Light |
Speaker(s): | Patrick Plourde |
Company Name(s): | Ubisoft |
Track / Format: | Design |
Overview: | After working for many years on some of the biggest productions in the AAA game industry, Patrick challenged himself to create a game that would be the opposite: a small team, a small budget, and an intimate scope. The result was a game called 'Child of Light'. This talk covers the personal challenges of moving from mega productions to intimate games, and the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal. |