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The Number One Educational Resource for the Game Industry

Session Name: Syncing Success - Managing Online/Offline Game States Across Devices
Speaker(s): Dave Geurts, Colter Haycock
Company Name(s): Smart Bomb Interactive, Smart Bomb Interactive
Track / Format: Smartphone & Tablet Games

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Overview: Saving players' game states across multiple devices can be tricky, especially if you allow offline play. Many games make the user choose between states when play is detected on a different device. Users can easily make mistakes that erase hours of progress. While developing Tunnel Town, we hit upon an elegant solution that can help you deliver a more polished user experience without the hassle of complicated code. The average profitable lifetime of a mobile game is six months. Learn how to architect your servers so they can be reused for multiple projects with a simple approach that scales easily.

GDC Next 2013

Dave Geurts

Smart Bomb Interactive

Colter Haycock

Smart Bomb Interactive

free content

Smartphone & Tablet Games

Smartphone / Tablet Games