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Microtalks: Retention Tips for Free-to-Play Genres


The two pillars of free-to-play gaming are retention and monetization. Because players monetize over time, you need to keep as many of your players coming back for as long as possible. But how do you accomplish that? In this uniquely-formatted session, seven battle-hardened free-to-play veterans will give microtalks about retention techniques for seven different free-to-play genres: builders, hidden object games, card battle games, RPGs, word games, shooters and social casino. Learn the tips and tricks that the pros use in each of these genres.

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  • GDC 2014
  • Kenny Dinkin
  • Making Fun, Inc.
  • Raph Koster
  • Independent
  • Steve Meretzky
  • GSN Games
  • Tamir Nadav
  • Disney Interactive
  • Mike Sellers
  • Rumble Entertainment
  • Teut Weidemann
  • Ubisoft Blue Byte
  • John Welch
  • Making Fun, Inc.
  • free content
  • Free to Play Design & Business Summit
  • Other