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Session Name:

Antichamber: An Overnight Success, Seven Years in the Making


When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce will look back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012. This talk will provide a very honest analysis of the many problems encountered throughout development, and break down why creating an independent hit felt very far from "living the dream."

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  • GDC 2014
  • Alexander Bruce
  • Antichamber
  • free content
  • Independent Games Summit
  • Independent Games