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The Number One Educational Resource for the Game Industry

Session Name: Technical Artist Bootcamp: Intro/Postmortem - Mecanim in Undertakers
Speaker(s): Ashley Egan, Adam Ormsby, Jason Parks
Company Name(s): The MecWarriors, The MecWarriors, Volition
Track / Format: Programming

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Overview: Visual animation packages such as Unity's new Mecanim animation tool are quickly becoming more widely used by development teams of all shapes and sizes. While modifying your tool set to include one of these packages may increase your team's productive capacity, changing your pipeline is never without its fair share of hiccups. In this session, The MecWarriors will share their experience implementing Mecanim into their animation pipeline mid-project during the development of Undertakers, a Wild West shooter developed by students during the year-long senior capstone program at Columbia College Chicago. Optimizing the pipeline, making the necessary changes to movement code, and building animation trees in the visual editor will all be discussed in detail, as well as the pros and cons of every decision made in this process.

GDC 2014

Ashley Egan

The MecWarriors

Adam Ormsby

The MecWarriors

Jason Parks


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