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|Session Name:||Technical Artist Bootcamp: Asset Build Systems|
|Company Name(s):||Game Technology Group - SOE|
|Track / Format:||Programming|
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|Overview:||How do you get from artist exported files to properly converted, named and validated runtime files that live in the right spot in your disc image? You can avoid the error-prone manual method by creating a full robust and powerful asset build system. This talk will discuss the benefits and theory behind asset build systems, walk you through several examples, discuss implementation options, and give specific details and advice on a tech artist friendly implementation along with common gotchas.|