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Session Name:

Level Design in a Day: Intro/A Series of First Steps - Overcoming the Digital Blank Page


Just getting started on a level can often be a daunting task. How do you face a blank level editor and fill it with amazing content? This talk will explore a number of "step one" strategies used by professional level designers targeting specific games, as well as high-level concepts which can help you make your own games.

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  • GDC 2014
  • Seth Marinello
  • Electronic Arts
  • Coray Seifert
  • 2Dawn Games
  • free content
  • Design
  • Design
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